First off, the Dark Root expansion:
A closer look at them:
The moss effect was achieved by glueing 'snow' effect flock to the model (pva and green paint mix). It was then washed black then green and finally drybrushed.
Next, Iron Keep expansion:
The colours are also true to the video game (even the blue/black armour of the knights) and the bases were pumice, painted dark red and black washed then wet blended lava (orange, yellow, yellow/white) and a red wash over that. The base edges need to be painted black to finish. And the models still need to be varnished.
Lets take a closer look:
I also slightly modified the figure - SFG have a habit of doing shit poses for some reason. These looked like they were doing ballet with the back foot (leg bent, on tip toes)!
I heated the back leg in hot water, bent it flat and glued it down. Much better.
There armour is a blue/black mix and black washed.
Alonne Captains. Painted the same as the knights, but given a blue sash and black washed shoulder pads with dull silver motif.
I started work on the Crystal Lizards, too - they are not quite finished. Need more blue glazing on crystals and bases finished:
I have also been working on some extras to expand my game further. These are all things in the video game that were not in the board game, but I managed to find comparable models for:
Dogs. Everyone hates dogs - they attack so fast! These follow the colours from Dark Souls 1, with purple/black skin.
Was thinking about making these move 3, 3 physical damage, 2 to dodge.
Rats! These are coloured from (mostly) Dark Souls 2, but with the plague elements from Dark Souls 1.
Was thinking these are 3 physical damage and cause poison.
She will be slow but hit hard!
Will probably cause bleed (I know they dont in the video game, but it seems fitting in the board game).
The Blacksmith looks more like Steadyhand McDuff from Dark Souls 2. The Firekeeper is a mix between the firekeeper from Dark Souls 3 and Anastasia of Astora from Dark Souls 1.
Love these, but, again, purely asthetic.
It was achieved by using warhammer skeletons, then pinning a milliput ball to them and shaping the milliput with a modelling tool.
It was hard to get the colour right on the item glow, but I am mostly happy with it (I used a light blue/grey wash).
And finally:
I am working on ambush tokens for the Demonic Foliage. They are not finished; need to add the green to them (not 100% sure how to do it, yet).
They are basically garden brush bristles pushed into modelling putty and covered in pva to hold them in - they are fairly solid!
So, thats my painting productivity! I need to do all the bosses next.