Tuesday, 26 May 2015

New Kids on the (Brimstone) Block

Not posted in a while. No excuses. I just took a break from painting so I could play more games (both Board and Console).

Anyway, the point of this post is to share some enemies I created for Shadows of Brimstone (a game with a poor ruleset that is a ton of fun despite it!). We did not kickstart it so we lack enemy variety, particularly for the Targa otherworld, which is meant to be full of robot guardians.

First up, the Outlaw. This guy represent normal ordinary human wild west enemies. I might do a few variations if the need arises, but this card can serve for most. I use Malifuax minis.


Next up, the Targa robot guardians. The base game comes with the Pylon defence systems but there are (as yet) no other enemies for Targa despite the world being in the base game. The fluff says it has been over-run by demons but that the city is also defended by these robots (the actual race long since gone). I made the robots for variety.
They are to replace the equivalent levels of demon enemy and the point is to simply substitute them on the threat cards on a 1-to-1 basis. The minis I use are from Myth.



And here we have the Swamps of Jargano beasts. The Swamps are home to a race of Snake-men; similar to the Yuan-Ti of D&D, so I use those models.
I also created a Swamp Raptor, as a great flying reptile hunter is alluded to in the fluff (it sounds like a Dragon to me).



So, there you have it. Plenty of enemy variety for us, with different locations having different enemies.

I am working on painting some more Super Dungeon Explore stuff, so will post pics as and when they are done (though they may be some time off yet).

See you in the next update.




1 comment:

  1. Very Good...
    But some Elite Charts are mediocre, like Multi-Blast Gun etc. Big Blaster is much better at least.
    Also Swamp Raptor looks rather weak and/or "win-more".

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